Giant Soul (Sorcerer)

June 11, 2018: Giant Soul released as Unearthed Arcana playtest material.

The following material was created by Dungeons & Dragons Franchise Creative Director Mike Mearls for his stream Happy Fun Hour, which you can watch live at on Tuesdays at 4:00 EST or via replays on YouTube. This material is provided to facilitate community testing and feedback.

Giant Soul (Sorcerer)

Flavor text

  • Get big and giant
  • Elemental element – fire, frost, stone, cloud, storm
  • Spell rage

1st level

Dragon sorcerer – +1 hit point per level

Choice of giant type:

  • Stone Giant: Earth Tremor, Earthen Grasp
  • Fire Giant: Burning Hands, Flaming Sphere
  • Frost Giant: Armor or Agathys, Snilloc’s Snowball Swarm
  • Spells can scale?
  • 6th level ability works with these

6th level

When you cast a spell, get a benefit based on its slot.

You channel the power and magic of your giant “ancestors”

  • Stone Giant: +AC based on spell level
  • Fire Giant: + damage to spell damage roll, equal to spell level (spell slot)
  • Frost Giant: reserve of temporary hit points equal to 2+ spell level (spell slot)

14th level

Spell Rage: size Large

Once per day

Benefits to Strength checks and saving throws, damage rolls?

Extra hit points – increase current and max, +2 per hit die/level?

18th level

Spell Rage: size Huge

Boosts 14th level ability – can now go Huge

Added benefits – advantage to Constitution checks and saving throws

Extra hit points – +4

All – triple 6th level benefit

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Jeremy Crawford’s Giant Soul Sorcerer Analysis