Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Examining reasons why creators might tread over an explored design space.
Exploring how MCDM's Illrigger class capitalizes on classic 5e design and pushes the envelope with a new spellcasting template.
A primer on magic missile, and its weird rules interactions.
Unpacking D&D's magical backpack.
Can giants use their own doors?
A solution for the interaction between critical fumbles and extra attacks.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
What do new Adventurer's League changes mean for flying character races?
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?