Dungeons & Dragons players are choosing Humans to realize their character concept, when they really want to be playing other races.
A study by FiveThirtyEight showed that Humans are by far the most common racial selection, based a sample of online characters made on the online platform D&D Beyond during its first month. This phenomenon can be attributed in part to the Variant Human’s unique access to a Level 1 feat.
Feats in 5th Edition
Feats in 5th Edition have become more sparse. They must be taken in lieu of Ability Score Improvements (ASIs), which usually occur every four levels. So not only are feats given more rarely, but they are given at a cost. Players are inclined to take an ASI because it will help them on nearly every roll, as opposed to feats which are generally situational.
Compounding this issue is that certain feats may be necessary for a player to realize their character concept. You can’t use a spear and a sword without taking Dual Wielder. You can’t use a net without disadvantage unless you take Sharpshooter. A cleric can’t even heal people with a healing kit without the Healer feat. If you want to play a spartan, sailor, or medic, you should be able to do it without being a Human. However, Variant Human is the only race which allows a player to realize these character concepts at Level 1.
Variant Human is an option in the D&D 5th Edition Player’s Handbook which allows a character to swap their +1 to all abilities for the following benefits:
- +1 to two abilities of your choice
- +1 skill proficiency
- +1 feat
Variant Human is just better than base Human. Since you can select where to place your remaining ASIs, you can achieve most of the ability scores you want for your character concept, while gaining a skill proficiency and a feat. Unless you rolled six odd stats and you’re playing a Multi-Ability Score Dependent (MAD) class, rarely is base Human the best racial choice.
The Fix: Level 1 Feats
The fix is Level 1 feats. I encourage you to try it in your next campaign.
Locking player agency behind a level requirement is the way of bygone editions. 5th Edition D&D was built to empower players with the flexibility to achieve their character concept out of the box.
Players should not have to choose between mechanics and style. The rules should enable them to have fun in the way they intended. Giving everyone a Level 1 feat opens the world of character concepts to other races.
7 thoughts on “Should Everyone Get a Feat at Level 1?”
I remove Variant Human and grant everyone a feat at level 1 from this list: https://docs.google.com/document/d/1BTRmabBT7aiwYErFjL_hqaTa9HZwi0XwUiK0Wdejs0c/edit?usp=sharing
Could be fine, as long as variant human doesn’t get two feats. Wouldn’t want to be dealing with halberd nonsense at lvl 1…., or some crossbow stuff Im sure….
My friend and I give every race a feat, and the variant human gets the ‘Prodigy’ (Xanathar’s) feat in addition to their bonus feat.. It preserves the flavor of human and levels the playing field.
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For the campaigns I’m involved in (three across a core group of 10 folks) we provide a feat (any) at 1st level and remove the variant human feat option so human characters won’t get two.
We have also changed a lot of other rules that try to provide a more balanced approach in the game (like some of your other articles focus on).
One specific change is to balance Dex. Initiative is now d10+wis+prof (if a melee class). Str bonus also adds a “toughness” to AC so you can use your Dex or Str for AC (not both).
Otherwise Str becomes a dump stat and with finesse there is little reason to build a Str based character.
What is your groups reasoning for using Wisdom as the ability modifier for this? I’ve not heard that idea before and it sounds interesting.
I’m guessing it’s got something to do with Perception being a Wisdom-based skill? I could see a logical link between Perception and initiative – after all, Perception already determines surprise, which is kind of conceptually like rolling really bad on initiative.
I like this idea because it encourages people to use the racial feats. Those are often put by the wayside, but getting a free racial feat can help round out a PC not only as an adventurer, but as a powerful member of their race.