Owlbears are right at home as a Wild Shape option, due to their historical theme and their statistical similarity to beasts with matching CR.
Category: Changing the Rules
Fastball Special
D&D's new Giant Barbarian has massive talent, but it shouldn't be the only one who can do a fastball special.
The One Word Breaking D&D’s Moonbeam Spell
What do moonbeam, blade barrier, cloudkill, cloud of daggers, Evard's black tentacles, forbiddance, sleet storm, and spirit guardians have in common? A spell quirk that can be fixed with one word.
D&D: The SADdening
Examining D&D's added ability score flexibility and how the SAD/MAD balance affects characters.
Is D&D’s “XP Valley” Killing Campaigns?
A sneaky system design quirk may contribute to D&D campaigns fizzling out before they reach high level.
Give Giff Guns
New Giff features are stacked in a way that hides their value, but they're still missing a critical component of their identity. Guns!
Is D&D Shadow Banning Counterspell?
No. Well, not really.
“Typical” Alignment
First glimpses of D&D's Wild Beyond the Witchlight offer 5th Edition's latest attempt to grapple with applying alignment to monsters: "typical" alignment.
Flanking Damage
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
Changing Spell Damage Type
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?