Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Answering the question, "what does my character know about this monster?"
Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here's a list of spells that work this way (spell level in parentheses): Minor Illusion (C)Disguise Self (1st)Distort Value (1st)Silent Image (1st)Phantasmal Force (2nd)Major Image (3rd)Hallucinatory Terrain … Continue reading Reverse Illusions
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.