Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Unpacking D&D's magical backpack.
Can giants use their own doors?
A solution for the interaction between critical fumbles and extra attacks.
What do new Adventurer's League changes mean for flying character races?
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.