Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here's a list of spells that work this way (spell level in parentheses): Minor Illusion (C)Disguise Self (1st)Distort Value (1st)Silent Image (1st)Phantasmal Force (2nd)Major Image (3rd)Hallucinatory Terrain … Continue reading Reverse Illusions
Let's take a look at the Barbarian Path of Wild Magic's design evolution from the Unearthed Arcana's Magic Reserves feature to the D&D Celebration preview's Bolstering Magic feature to see what kind of tips we can learn.
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.