A list of the handiest spells for Wizards looking to defend their tower from intrusion.
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.
As a matter of adventure design (or when improvising as a DM), you shouldn't lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn't to get rid of skill checks. The solution is progressive skill checks, starting at 0.
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
Answering the question, "what does my character know about this monster?"
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here's a list of spells that work this way (spell level in parentheses): Minor Illusion (C)Disguise Self (1st)Distort Value (1st)Silent Image (1st)Phantasmal Force (2nd)Major Image (3rd)Hallucinatory Terrain … Continue reading Reverse Illusions
Let's take a look at the Barbarian Path of Wild Magic's design evolution from the Unearthed Arcana's Magic Reserves feature to the D&D Celebration preview's Bolstering Magic feature to see what kind of tips we can learn.