Owlbears are right at home as a Wild Shape option, due to their historical theme and their statistical similarity to beasts with matching CR.
Tag: 3.x
“Typical” Alignment
First glimpses of D&D's Wild Beyond the Witchlight offer 5th Edition's latest attempt to grapple with applying alignment to monsters: "typical" alignment.
The Problems with Race Leveling
D&D's 5th Edition race design is trending in a direction with narrative and mechanical issues.
Heward’s Handy Haversack
Unpacking D&D's magical backpack.
Listen/Spot Checks
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Design Tips: Trap Features
We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features