Cursed item mechanics have been revised in 5th Edition Dungeons & Dragons to focus on the narrative element. Beyond hints dropped in the item's lore, a character attuning to a cursed item will have no idea of their impending affliction until it strikes. Let's take a look at the new mechanics and how to best employ them in your campaign.
I've heard some rumblings lately from players who want a Pact of the Genie subclass for the Warlock. I'm happy to oblige. Introducing via the DM's Guild: Pact of the Genie Build Notes I started this build by taking a look at genies and what they have to offer. Since each genie (Dao, Djinn, Efreet, … Continue reading Pact of the Genie Warlock Subclass Release and Build Notes
Grappling is a D&D mechanic that has evolved from many maligned paragraphs of text to a simple skill contest. Let's look at where the current iteration stands, and what can be done to improve grappling in your D&D game.
Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.
Contagion is a necromancy spell that requires an attack roll and a "best of 5" save mechanic to inflict a disease. Is this a good spell? Check your odds against the whole gamut of monsters.