Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
We offer this selection today in honor of Lenard Lakofka, who passed away on October 23, 2020. Lakofka was the player of Leomund and the creator of the Leomund's Tiny Hut spell. Lakofka ran a column in Dragon magazine called "Leomund's Tiny Hut" that ran from October 1979 (Dragon #30) until April 1986 (Dragon #108). … Continue reading You Can Fit 100 Intellect Devourers on the Outside of Leomund’s Tiny Hut
Answering the question, "what does my character know about this monster?"
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.