A list of the handiest spells for Wizards looking to defend their tower from intrusion.
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.
As a matter of adventure design (or when improvising as a DM), you shouldn't lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn't to get rid of skill checks. The solution is progressive skill checks, starting at 0.
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
We offer this selection today in honor of Lenard Lakofka, who passed away on October 23, 2020. Lakofka was the player of Leomund and the creator of the Leomund's Tiny Hut spell. Lakofka ran a column in Dragon magazine called "Leomund's Tiny Hut" that ran from October 1979 (Dragon #30) until April 1986 (Dragon #108). … Continue reading You Can Fit 100 Intellect Devourers on the Outside of Leomund’s Tiny Hut
Answering the question, "what does my character know about this monster?"
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.