What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
So, it happened. The party has slain the dragon. Its hoard is theirs for the taking. Now what?
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Add intrigue and interaction to magic items with these identification rules.
5 traps inspired by Most Extreme Elimination Challenge (mXC) a/k/a Takeshi's Castle.
Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Unpacking D&D's magical backpack.
Can giants use their own doors?
A solution for the interaction between critical fumbles and extra attacks.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.