There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.
While we pride ourselves on deeper analytics, there's no reason you should have to work to understand the basic game mechanics. With that in mind, we're refining the resting rule in 5th Edition D&D.
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Spoilers are not a safety tool. Here's some tips for telegraphing threats the right way.
A simple DM screen add-on to help DMs manage sense-driven Ranger and Paladin class features.
Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
A chart summarizing the rarity, persistent effects, and activated effects of new D&D tattoos from the March 26, 2019 Unearthed Arcana playtest material.
I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.