Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Why have 18 skills when you can have FIVE? We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.
While we pride ourselves on deeper analytics, there's no reason you should have to work to understand the basic game mechanics. With that in mind, we're refining the resting rule in 5th Edition D&D.
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Spoilers are not a safety tool. Here's some tips for telegraphing threats the right way.