Hopefully, yes and no.
Category: DM Tips
Insight Isn’t Pass/Fail
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Rolling Damage
Do you roll or use static damage at your table? Do you know why? Check out the pros vs. cons and pick up some tips.
Flanking Damage
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
“Too Much Gold”
So, it happened. The party has slain the dragon. Its hoard is theirs for the taking. Now what?
Changing Spell Damage Type
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Identifying Magic Items
Add intrigue and interaction to magic items with these identification rules.
mXc Traps
5 traps inspired by Most Extreme Elimination Challenge (mXC) a/k/a Takeshi's Castle.
Cutting Words
Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Heward’s Handy Haversack
Unpacking D&D's magical backpack.