Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Unpacking D&D's magical backpack.
Can giants use their own doors?
A solution for the interaction between critical fumbles and extra attacks.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.