Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI
Scaling up Difficulty Class (DC) on successive checks is a bad idea. Some DMs like to increase DCs on successive attempts, dissatisfied with the relative ease of a standard skill check (or saving throw). However, doing this has drawbacks which you can see in action on the DC Increase Chart.
The "Bag of Rats" Problem is an issue that arises with RPG mechanics that trigger upon a kill. While kill trigger abilities are intended to reward the character for disposing of a foe, they incentivize players to metagame by carrying around a lot of easily-squishable pocket-sized creatures. Explore the solutions and find out which are best.
Elven Accuracy gives you "super advantage" via a mechanic that lets you select the best of three dice rolls when you have advantage on an attack. This is widely regarded as a very strong, if not broken, feat. The truth is that the "super advantage" part of the feat doesn't do that much, because already having advantage is normally good enough.