We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features
Critical Hits are often the subject of homebrew rules. Driven by the perception that critical hits frequently underperform, these homebrew rules juice up the damage of critical hits to a more impressive level. They're often implemented after a player waits 20 rolls (on average) to score a critical hit that lands with a thud. But, is this underperformance a reflection of perception or reality?
Buffing the Artificer spell list with spells that fit its casting themes of object manipulation, fabrication, healing, defensive fortifications, and personal buffs. 14 new Artificer spells from Xanathar's Guide to Everything are included on a handy chart to track your prepared spells.
As a follow up to last week's Artificer teardown, we're taking a dive into the Artificer subclasses: Artillerist and Alchemist. We'll analyze the subclasses and develop a template for brewing your own subclasses. Structure The subclass features unlock at 3rd, 6th, and 14th levels. This mirrors the Bard progression, which is notoriously difficult to design … Continue reading Artificer Subclass Template
Check out The Hive, a new Warlock patron on DM's Guild! This post will be updated with build notes once I've cleaned them up.
I love the concept of a Ranger that's just out in the wilderness, living off the land. This survivalism should be reflected in the Ranger's craftsmanship. Since most Rangers are ranged attackers, it makes sense that they should be able to craft their own projectiles. Even special projectiles that will help them in the variety of situations they may encounter in the wilderness. Meet the Fletcher!
Among new class options, the Warlord is highly coveted. Especially so among 4th Edition (4e) veterans. In fact, the Warlord is probably the most popular class concept that hasn’t been graced with a playtest treatment via Unearthed Arcana. With no expectations as to when we might see an official Warlord (sub)class, how close can we get with the current options in 5th Edition (5e)?
Reliable Talent makes all your skills passive. In order to see what you're really getting from this class feature, you need to find out what skills already function passively, and what skills only function actively. We'll examine passive skill treatment in the rules and analyze where each skill should fall.
Since the Druid's non-metal armor restriction is purely thematic, we're taking a close look at the rules and reskinning the metal options to give Druids access to the full armory!
Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs