Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
It was recently announced that Hasbro, the parent company of Wizards of the Coast, purchased Entertainment One, which owns Death Row Records, in a deal valued at $3.8 billion. Death Row Records was a recording studio started by Dr. Dre and Suge Knight in 1991. Death Row was very much credited with the explosion of … Continue reading The Suge Knight (Fighter)
Recalculating starting gold dice based on the standard equipment options for each class.
Today we're exploring a rules clarification with the new Eberron Changeling. The Changeling gets a racial feature called "Shapechange" which allows it to change form. Here's the relevant part we'll be examining: The language of the feature says that you can change your appearance as an action. It also says you stay in this form … Continue reading How Does Shapechanger Work?
The bonus action spellcasting restriction in 5th Edition D&D can keep you from casting a reaction spell on your own turn. Why is this? Was it intended? And how can we rewrite the rule to alleviate this quirk?
The College of the Unheard is a bardic tradition that caters to characters who do not have their full capacity for hearing. Whether hard of hearing or deaf, members of this college are unfazed. Rather, they harness their capabilities to communicate and cast spells in unique fashion. Bards of this college call themselves The Unheard because their invisible disability often goes unconsidered by others. Yet, anyone who underestimates The Unheard will quickly learn the folly of their ways, as these bards are equally capable as their peers and boast incredible talent.
Should effects which manipulate the movement of a target be limited by size? We examine the narrative issues and give you a simple rule that fixes them by employing size caps.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Once upon a time, a character came across a shrine deep within an abandoned Dwarven stronghold carved deep into the Iron Mountains. Struck by reverence to the shrine of the lost deity Dunathoin, he knelt and prayed. So his character changed forever. I worked with the player to create a Paladin subclass devoted to the … Continue reading Paladin: Oath of Secret Knowledge
Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System