Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Spice up your Draconic Bloodline Sorcerer with these expanded spell lists based on the color dragon you choose!
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.
Elemental sorcerers seem such a natural fit. But for some reason, elemental always means fire. In order to break that trope, here's a sorcerer that draws their power from the Elemental Plane of Earth! Let's dig in...
Time Domain Clerics make sure that things stay in order, and they aren't past changing around time to make sure.