No. Well, not really.
Tag: WBW
D&D’s Social Pillar Is Driven By Characters, Not Rules
D&D's robust character creation supports the social pillar without gamifying the experience.
D&D is a Combat Game
D&D's new adventure, The Wild Beyond the Witchlight, is advertised at 5e's first pacifist adventure. Does D&D work as a non-combat social game?