D&D's robust character creation supports the social pillar without gamifying the experience.
Category: The Simple Things
D&D is a Combat Game
D&D's new adventure, The Wild Beyond the Witchlight, is advertised at 5e's first pacifist adventure. Does D&D work as a non-combat social game?
Insight Isn’t Pass/Fail
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Do you roll or use static damage at your table? Do you know why? Check out the pros vs. cons and pick up some tips.
Identifying Magic Items
Add intrigue and interaction to magic items with these identification rules.
No, You Can’t Cast Magic Missile at the Darkness (and Other Weird Rules)
A primer on magic missile, and its weird rules interactions.
Size & Strength DCs
Can giants use their own doors?
5e Surprise Round
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Psionic Energy Dice
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?