D&D's new adventure, The Wild Beyond the Witchlight, is advertised at 5e's first pacifist adventure. Does D&D work as a non-combat social game?
Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
It happened. On February 28, 2019, The Artificer Revisited was released to much fanfare. What did we get? Let's chew up the crunch. We'll start with the base class mechanics and move into the subclasses next week, when we build a template for how to homebrew an Artificer subclass. Base Class Hit Die (d8). A … Continue reading Artificer Teardown
The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.
On July 23, 2018, along with the release of the Eberron setting for 5e, D&D released the Races of Eberron Unearthed Arcana, featuring updated versions of three races (Warforged, Shifter, Changeling) and one new race (Kalashtar). Today's focus is the Warforged. Integrated Protection The thematic highlight of the Warforged is its armored body. Great design … Continue reading Warforged AC
While exploration is one of the Three Pillars of Adventure in 5th Edition Dungeons & Dragons, the rules provided in the core rulebooks are more abstract than mechanical. Those rules are now on the horizon. Here's news, analysis, and development of 5th Edition Travel rules.
What have D&D designers said about the Mystic? In his recent Reddit AMA, Dungeons and Dragon's Creative Director Mike Mearls indicated (4x) that the Mystic needs a conceptual rebuild: "...mystic depends on a deeper revision to give it a clearer identity, driven by settings like Dark Sun and what it would need." "Moving the mystic … Continue reading The Dark Sun Mystic