People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.
While we pride ourselves on deeper analytics, there's no reason you should have to work to understand the basic game mechanics. With that in mind, we're refining the resting rule in 5th Edition D&D.