A primer on magic missile, and its weird rules interactions.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
How strong is the Rogue's new Steady Aim optional class feature?
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.