Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
Recalculating starting gold dice based on the standard equipment options for each class.
As a follow-up to last week's post comparing the War Caster and Resilient (CON) feats, let's take a look at how the numbers shake out if you're playing a Variant Human or in a campaign where your DM lets you have a free feat at level 1.