Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield. Check out our build notes for the Sunchaser (Ranger) subclass.
What happens when we apply the fireball backdraft rule from Original Dungeons & Dragons to 5th Edition? Learn how to turn Death House into Nakatomi Plaza.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
The Eagles masterfully set the scene in the first few lines of Hotel California. Learn how we can employ that lesson as Dungeon Masters.
It was recently announced that Hasbro, the parent company of Wizards of the Coast, purchased Entertainment One, which owns Death Row Records, in a deal valued at $3.8 billion. Death Row Records was a recording studio started by Dr. Dre and Suge Knight in 1991. Death Row was very much credited with the explosion of … Continue reading The Suge Knight (Fighter)
Recalculating starting gold dice based on the standard equipment options for each class.
As a follow-up to last week's post comparing the War Caster and Resilient (CON) feats, let's take a look at how the numbers shake out if you're playing a Variant Human or in a campaign where your DM lets you have a free feat at level 1.
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Today we're exploring a rules clarification with the new Eberron Changeling. The Changeling gets a racial feature called "Shapechange" which allows it to change form. Here's the relevant part we'll be examining: The language of the feature says that you can change your appearance as an action. It also says you stay in this form … Continue reading How Does Shapechanger Work?
Eberron's new Changeling is the first class that can start with an 18 ability score at level 1. Although this "power creep" doesn't mean the class is unbalanced, the answer to rebalancing the race within the existing design paradigm may lay within cut content.