Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Examining reasons why creators might tread over an explored design space.
Exploring how MCDM's Illrigger class capitalizes on classic 5e design and pushes the envelope with a new spellcasting template.
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
How strong is the Rogue's new Steady Aim optional class feature?
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.