5th Edition D&D players often lament the exploration pillar as the most underdeveloped tier of play, behind the combat and social pillars. While there are great tools for fleshing out your world in the core materials, they lack mechanical bite. We're here to give those narrative elements some mechanical teeth with Exploration Dice.
Torching the whole party with a dragon's breath weapon is one of the most fun moments as a Dungeon Master. How can we tweak this rule to have greater control over its power and establish ludonarrative harmony?