Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
How strong is the Rogue's new Steady Aim optional class feature?
We offer this selection today in honor of Lenard Lakofka, who passed away on October 23, 2020. Lakofka was the player of Leomund and the creator of the Leomund's Tiny Hut spell. Lakofka ran a column in Dragon magazine called "Leomund's Tiny Hut" that ran from October 1979 (Dragon #30) until April 1986 (Dragon #108). … Continue reading You Can Fit 100 Intellect Devourers on the Outside of Leomund’s Tiny Hut
Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Spice up your Draconic Bloodline Sorcerer with these expanded spell lists based on the color dragon you choose!
D&D's latest tech is proficiency scaling for class features. Let's dive into this new tech, see what the designers are saying about it, and figure out what we need to look out for in playtesting.
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!