Why have 18 skills when you can have FIVE? We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI