In the past, we’ve explored the damage output of a greatsword vs. greataxe. We’ve even examined how that damage is affected when you’re a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance.
The Argument for Greataxe
A lot of how this math shakes out is going to depend on what you’re swinging at. There’s a school of thought that suggests the greataxe is actually better in application because a swingier weapon die (d12) is more likely to deal the top end damage that can fell your target in one blow. If true, this is an especially salient point, because feats like Great Weapon Master (GWM) allow you to make an extra attack when you deal fatal damage to a target. Two shots at dealing fatal damage is definitely better than one!
The Reality
Does the math support this theory?
The key level for examination is level 1, which means we’ll be using a standard 16 Strength with a +3 bonus. There’s a couple reasons for this:
- Low levels are where you’ll be fighting most of the mooks that you have a chance to fell in one hit.
- If you take a feat at level 4 instead of an ASI, your Strength will remain the same (although you may be adding some power attack shenanigans).
Note: this doesn’t strictly apply the same to every class. Fighters and Paladins will eventually get a Fighting Style that effectively increases their damage die. Barbarians will get Rage damage to increase their damage. This pushes the odds down the chart a little (which favors greatsword).
Now, without further ado, let’s jump into the numbers. Here are the odds that you will deal lethal damage on the first (and second) hit, depending on the target’s hit points. I’ve included some creature examples so you get an idea of practical application.
We can see that there is indeed some truth to the greataxe argument. If you need to deal 12 to 15 damage, the greataxe is more likely to kill on the first hit!
The Cost of Success
However, that additional bonus is not without cost.
First, a greatsword is more likely to kill anything with 5 to 11 hit points, which actually encompasses a lot more examples of low level monsters than the 12 to 15 range.
Second, while a greataxe is more likely to one-shot kill (never more than 9%), you’re trading off that probability for the second hit. For example, if you need to roll 15 damage to kill an orc, your odds to kill with a greatsword are less than 3%, while your odds to kill with a greataxe are greater than 8%. Who wouldn’t want three times the likelihood to kill? Well, that gets traded back for the second hit, where the greatsword is nearly 95% to kill, and the greataxe is closer to 80%.
For most hit point totals, the overall odds on greatsword become more favorable with more swings, because 2d6 is higher and more consistent damage than d12. Let’s see that overlap visualized on a chart:
Ultimately, the combined odds to kill for a greatsword are pretty much higher across the board. Whether you’re willing to make the sacrifice for a small increase in your chance to kill over a limited range of hit points is up to you.
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Reblogged this on DDOCentral.
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Nice analysis. For me the real boon of the greataxe is that it pairs with a barbarian’s brutal critical ability, which allows you roll ONE additional weapon damage die on a crit at 9th level (2 at 13th etc), so you get a d12 instead of a d6 as you would with a greatsword.
For that reason, if I were playing a barbarian I might be tempted by greataxe, but for a fighter who also gets to rerolls 1s and 2s with their Great Weapon Fighting style (bring their average damage up by 1.3 to 8.3 with a greatsword, vs. up by 0.8 to 7.3 with a greataxe), the greatsword is a clear winner for me.
Flavourwise that kinds of make sense to me (axes are cheaper to make and less sophisticated to wield), and if you permit me a little plug, I’ve homebrewed an Axe Master feat that pairs very well with barbarians brutal critical ability, tying the axe even more with the barbarian: https://www.hipstersanddragons.com/weapon-feats-5e/#axe-master
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