What do new Adventurer's League changes mean for flying character races?
Tag: 5th Edition
Avoiding TPKs
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Passive-Only Skills
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.
5e Surprise Round
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
Way of the Word (Monk)
This shout-based Monk subclass charges up different power words to attack with elemental force and to fortify abilities with enhancements.
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Prosthetic Attunement
Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
Spell Fix: Avoid the Zone of Truth Torture Chamber
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
Session 0+1
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.
DC 0 Checks
As a matter of adventure design (or when improvising as a DM), you shouldn't lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn't to get rid of skill checks. The solution is progressive skill checks, starting at 0.