The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Why to take the Polearm Master feat before the Great Weapon Master feat.
D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting
Exploring Champion (Fighter) dips for Barbarians looking to increase their damage capacity with large weapons.
Tired of the same old +1 weapons? Consider adding a more magical touch! For the low cost of one d4, you can add a little elemental spice to your next homebrew magic item! After all, players love rolling dice. We're taking a look at the power of a +1d4 modification, compared to standard +1/+2/+3 weapons.