D&D's new adventure, The Wild Beyond the Witchlight, is advertised at 5e's first pacifist adventure. Does D&D work as a non-combat social game?
First glimpses of D&D's Wild Beyond the Witchlight offer 5th Edition's latest attempt to grapple with applying alignment to monsters: "typical" alignment.
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Do you roll or use static damage at your table? Do you know why? Check out the pros vs. cons and pick up some tips.
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
So, it happened. The party has slain the dragon. Its hoard is theirs for the taking. Now what?
What's going on with Matt Mercer's sorcerer build? Some crazy good tech! Here's how it works.
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Add intrigue and interaction to magic items with these identification rules.
Dial your D&D designs up to 11 by focusing on the elements that bring your intended fantasy to life.