Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
If you run Druids by-the-book, then they can only Wild Shape into a limited number of forms that the Druid has seen: DMs have a lot of control over Wild Shape. Since the Druid doesn't get Wild Shape until Level 2, you aren't committed to allowing the player a certain number of Wild Shape options … Continue reading Druid Wild Shape Options by CR
The Beastmaster Ranger has long been plagued by the squishy-ness of its animal companion. While the Revised Ranger tackled some of the action economy issues for the Beastmaster, it did not address the underlying issue: that the beast is supposed to be the highlight of the show. Shapeshifting Druids are also plagued by unimpressive beast … Continue reading “Beast Builder” CR Calculator for Rangers and Druids