While we pride ourselves on deeper analytics, there's no reason you should have to work to understand the basic game mechanics. With that in mind, we're refining the resting rule in 5th Edition D&D.
We're going to make the adventuring day agnostic as to character class. That way, everyone's going to be on a level playing field, regardless of how many encounters you run. How do we do this with linear fighters and quadratic wizards? It's simple. We kill the short rest.