This shout-based Monk subclass charges up different power words to attack with elemental force and to fortify abilities with enhancements.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Elemental sorcerers seem such a natural fit. But for some reason, elemental always means fire. In order to break that trope, here's a sorcerer that draws their power from the Elemental Plane of Earth! Let's dig in...
There's no telling when inspiration will strike. I was recently watching the Indiana Jones trilogy (don't tell me otherwise) for the millionth time, when I was struck with an idea for a new subclass. You know that scene at the end of Raiders of the Lost Ark where the nazis open the Ark of the … Continue reading Circle of Spirits (Druid)
Vlad Țepeș was the medieval ruler of Wallachia, a Romanian principality. Vlad's strict legal code and penchant for violently colorful punishments earned him the name Vlad the Impaler. Though you may know him by another nickname: Dracula.
Path of the Impaler Barbarians follow in Dracula's steps to enforce their code with ruthless displays of punishment.
Fighters who train as shield slingers use defense as their best offense. As they hone their shield toss technique, they learn how to ricochet attacks off multiple foes and make charging attacks. Shield slingers also improve their defensive techniques, gaining more benefit to their armor class than other fighters, and even reflecting magical attacks.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield.
Check out our build notes for the Sunchaser (Ranger) subclass.
The College of the Unheard is a bardic tradition that caters to characters who do not have their full capacity for hearing. Whether hard of hearing or deaf, members of this college are unfazed. Rather, they harness their capabilities to communicate and cast spells in unique fashion.
Bards of this college call themselves The Unheard because their invisible disability often goes unconsidered by others. Yet, anyone who underestimates The Unheard will quickly learn the folly of their ways, as these bards are equally capable as their peers and boast incredible talent.
In last week's post on Breath Weapon Dice Pools, I suggested that you could power up the breath weapon by allowing the dragon (or other monster) to charge their breath weapon beyond its normal limits. This week, I've developed an overcharge system to drive more dynamic combat. We'll be using the Breath Weapon Dice Pools … Continue reading Breath Weapon Overcharge
Critical Hits are often the subject of homebrew rules. Driven by the perception that critical hits frequently underperform, these homebrew rules juice up the damage of critical hits to a more impressive level. They're often implemented after a player waits 20 rolls (on average) to score a critical hit that lands with a thud. But, is this underperformance a reflection of perception or reality?