How Often Do Critical Hits Underperform?

Critical Hits are often the subject of homebrew rules. Driven by the perception that critical hits frequently underperform, these homebrew rules juice up the damage of critical hits to a more impressive level. They're often implemented after a player waits 20 rolls (on average) to score a critical hit that lands with a thud. But, is this underperformance a reflection of perception or reality?

Psion Character Class Release and Build Notes

Back in December, I wrote about The Dark Sun Mystic. After D&D head gurus Mike Mearls and Jeremy Crawford commented that the Mystic subclass (teased in Unearthed Arcana) needed a major overhaul, I wanted to see if I could fix it myself. No easy task. After countless hours reading, digesting, concepting, charting, comparing, stat-ing, rolling, tinkering, testing, … Continue reading Psion Character Class Release and Build Notes

Items from Mythology: Wax Earplugs

In Greek mythology, the Sirens sing a cursed melody. Orpheus guided the Argonauts past the Sirens by playing his lyre to drown their song. Odysseus plugged his crew's ears with wax and ordered himself bound to the mast of his ship while sailing past the Sirens. For adventuring parties who find themselves without a rockin' … Continue reading Items from Mythology: Wax Earplugs

Building a Homebrew Spellcaster

Homebrew Spellcaster Template Click the link for a spellcaster template prefilled with spell progression, spell known ranges, cantrip known ranges, ability score improvements, "dead levels"  for new spell level access, and the full Class Features and Spellcasting text in fillable format. Click "Source" in the top-right to add your own info, then copy it to … Continue reading Building a Homebrew Spellcaster