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Tag: Unearthed Arcana

Design Evolution: Bolstering Magic

Let's take a look at the Barbarian Path of Wild Magic's design evolution from the Unearthed Arcana's Magic Reserves feature to the D&D Celebration preview's Bolstering Magic feature to see what kind of tips we can learn.

thinkdm Uncategorized, Unearthed Arcana 1 Comment September 19, 2020September 19, 2020

Animate Objects Fix

Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.

thinkdm Changing the Rules, Homebrew, Spell Breakdowns, Uncategorized, Unearthed Arcana 5 Comments July 11, 2020November 25, 2020

Draconic Bloodline Expanded Spells

Spice up your Draconic Bloodline Sorcerer with these expanded spell lists based on the color dragon you choose!

thinkdm Changing the Rules, Character Creation, Homebrew, Number Munchers, Unearthed Arcana 4 Comments May 30, 2020May 30, 2020

Proficiency Scaling

D&D's latest tech is proficiency scaling for class features. Let's dive into this new tech, see what the designers are saying about it, and figure out what we need to look out for in playtesting.

thinkdm Character Creation, Number Munchers, Unearthed Arcana 2 Comments May 23, 2020May 23, 2020

The Hunter’s Mark Shibboleth

Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.

thinkdm Changing the Rules, Character Creation, DM Tips, Player Tips 1 Comment April 4, 2020April 4, 2020

Tattoos (Unearthed Arcana)

A chart summarizing the rarity, persistent effects, and activated effects of new D&D tattoos from the March 26, 2019 Unearthed Arcana playtest material.

thinkdm DM Tips, Player Resources, Unearthed Arcana 3 Comments March 28, 2020

Is Oath of Heroism OP?

The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.

thinkdm Character Creation, Number Munchers, Unearthed Arcana 5 Comments September 21, 2019September 21, 2019

Magic Reserves

Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!

thinkdm Changing the Rules, Character Creation, Unearthed Arcana 2 Comments August 17, 2019August 25, 2019

Breath Weapon Dice Pools

Torching the whole party with a dragon's breath weapon is one of the most fun moments as a Dungeon Master. How can we tweak this rule to have greater control over its power and establish ludonarrative harmony?

thinkdm Changing the Rules, DM Tips, Homebrew, Number Munchers, Unearthed Arcana 9 Comments June 8, 2019June 16, 2019

Design Tips: Trap Features

We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features →

thinkdm Homebrew, Unearthed Arcana 6 Comments May 18, 2019May 18, 2019

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