Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
After last's week post calculating the success odds for the Lucky feat, some folks who run the Lucky feat a little differently asked me to run the odds on that iteration. Since this homerule is popularly employed, including by D&D Lead Rules Designer Jeremy Crawford, we're running the odds and evaluating the comparison.
Analyzing the benefits of the various luck-driven abilities in 5th Edition D&D: Lucky feat, Diviner's Portent dice, and the Halfling Lucky racial feature. How do they stack up?
Flanking is an optional rule in the D&D Dungeon Master's Guide that grants players advantage when their characters attack opposite sides of an enemy. This optional rule can enhance tactical aspects of your game. Understanding more about how this affects different characters can help you decide when to use flanking in your campaign. If you're a player who knows your DM employs the flanking rule, this may help you avoid some pitfalls.
I ran a survey asking Dungeons & Dragon's players to rank the feats of 5th Edition into tiers (broken, great, good, average, bad, junk). Check Out the Results! Observations Overall Balance The feats are generally well-balanced. Aside from three usual suspects, no other feat was voted broken. On the other end of the spectrum, only … Continue reading Feat Strength Tiers