Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
As a follow-up to last week's post comparing the War Caster and Resilient (CON) feats, let's take a look at how the numbers shake out if you're playing a Variant Human or in a campaign where your DM lets you have a free feat at level 1.
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Can we rewrite the Shield Master feat to fix its fiddly action economy?
Why to take the Polearm Master feat before the Great Weapon Master feat.
Examining damage outputs of cantrips vs. crossbows for the new Unearthed Arcana Artificer. It seems crossbows can outscale cantrips, but at what cost?
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
After last's week post calculating the success odds for the Lucky feat, some folks who run the Lucky feat a little differently asked me to run the odds on that iteration. Since this homerule is popularly employed, including by D&D Lead Rules Designer Jeremy Crawford, we're running the odds and evaluating the comparison.