Answering the question, "what does my character know about this monster?"
Should effects which manipulate the movement of a target be limited by size? We examine the narrative issues and give you a simple rule that fixes them by employing size caps.
I often draw tabletop RPG inspiration from playing totally unrelated games. In the Pokemon game series, you can breed your Pokemon together for a variety of reasons, including learning new moves. How can we adapt this concept to make more creative monsters?
How do you run a sandbox without being completely overwhelmed by the expansiveness? Let's tackle this by dividing it into two sections: planning the sandbox and running the sandbox.