A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
Why have 18 skills when you can have FIVE? We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Spice up your Draconic Bloodline Sorcerer with these expanded spell lists based on the color dragon you choose!
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.
The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
What happens when we apply the fireball backdraft rule from Original Dungeons & Dragons to 5th Edition? Learn how to turn Death House into Nakatomi Plaza.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.