Can giants use their own doors?
Category: DM Tips
Critical Fumble Fix
A solution for the interaction between critical fumbles and extra attacks.
The Gunslinger Misfire
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
Avoiding TPKs
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Passive-Only Skills
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.
5e Surprise Round
Writing the surprised round (and condition) back into D&D 5e to avoid confusion for players with legacy knowledge.
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Session 0+1
There's a lot of cargo cult Session 0 rituals. Let's trim the fat to get players rolling and role-ing the first time they sit down to play D&D.
DC 0 Checks
As a matter of adventure design (or when improvising as a DM), you shouldn't lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead. But, the solution isn't to get rid of skill checks. The solution is progressive skill checks, starting at 0.
THAC0 5e
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.









