Time Domain Clerics make sure that things stay in order, and they aren't past changing around time to make sure.
The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.
Once upon a time, a character came across a shrine deep within an abandoned Dwarven stronghold carved deep into the Iron Mountains. Struck by reverence to the shrine of the lost deity Dunathoin, he knelt and prayed. So his character changed forever. I worked with the player to create a Paladin subclass devoted to the … Continue reading Oath of Secret Knowledge (Paladin)
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
We're going to make the adventuring day agnostic as to character class. That way, everyone's going to be on a level playing field, regardless of how many encounters you run. How do we do this with linear fighters and quadratic wizards? It's simple. We kill the short rest.
I grew up hanging out in ballparks. Every once in a while, you'd see some grognard jotting notes in their program as the game progressed. Eventually, I tried keeping score myself and I loved it! Tracking a game on a scorecard gives you a heightened level of engagement and serves as a fun memory of … Continue reading RPG Scorecards: Action Tracker
The "Bag of Rats" Problem is an issue that arises with RPG mechanics that trigger upon a kill. While kill trigger abilities are intended to reward the character for disposing of a foe, they incentivize players to metagame by carrying around a lot of easily-squishable pocket-sized creatures. Explore the solutions and find out which are best.