Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.
Tag: D&D
Tiefling Skin Color
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Critical Saving Throws
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Gender Bias in D&D Character Creation
I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.
Death Saves Revived
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
Listen/Spot Checks
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.
5 Skill D&D
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects Fix
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Imaginary People
There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People
Light and Vision Tables
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.









