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Tag: D&D

Smites Without Spell Slots

Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.

thinkdm Changing the Rules, Character Creation, Homebrew, Player Resources 22 Comments August 29, 2020August 29, 2020

Tiefling Skin Color

People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.

thinkdm Changing the Rules, Character Creation, Player Tips 4 Comments August 22, 2020August 22, 2020

Critical Saving Throws

Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.

thinkdm Changing the Rules, DM Tips 8 Comments August 15, 2020August 15, 2020

Gender Bias in D&D Character Creation

I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.

thinkdm Character Creation 1 Comment August 8, 2020August 8, 2020

Death Saves Revived

Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.

thinkdm Changing the Rules, DM Tips, Homebrew, The Simple Things 14 Comments August 1, 2020August 8, 2020

Listen/Spot Checks

A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.

thinkdm Changing the Rules, DM Tips 1 Comment July 25, 2020March 12, 2021

5 Skill D&D

Why have 18 skills when you can have FIVE?

We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.

thinkdm Changing the Rules, DM Tips, Homebrew 13 Comments July 18, 2020July 18, 2020

Animate Objects Fix

Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.

thinkdm Changing the Rules, Homebrew, Spell Breakdowns, Uncategorized, Unearthed Arcana 8 Comments July 11, 2020November 25, 2020

Imaginary People

There's been a lot of discourse lately surrounding Wizards of the Coast's enlightened approach to fantasy races going forward. In the context of this discussion, many folks are asking how they can build interesting narratives without stock evil fodder. While I have a lot of thoughts on this, none have been articulated better than by … Continue reading Imaginary People →

thinkdm DM Tips Leave a comment July 4, 2020July 3, 2020

Light and Vision Tables

Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.

thinkdm DM Tips, Player Tips, The Simple Things 3 Comments June 27, 2020June 27, 2020

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Mythic Classes of the Odyssey
Mythic Classes of the Odyssey
Psion Character Class
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Last 10: ThinkDM

Why Wildshaping into an Owlbear Won’t Break Your D&D Game

Why Wildshaping into an Owlbear Won’t Break Your D&D Game

Do Vecna’s New Stats Mean D&D is Killing the Phylactery?

Do Vecna’s New Stats Mean D&D is Killing the Phylactery?

Feat Trees’ New Roots in 5e D&D

Feat Trees’ New Roots in 5e D&D

Fastball Special

Fastball Special

D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery

D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery

The One Word Breaking D&D’s Moonbeam Spell

The One Word Breaking D&D’s Moonbeam Spell

The Drax Technique

The Drax Technique

Why DMs Are Banning Silvery Barbs

Why DMs Are Banning Silvery Barbs

D&D: The SADdening

D&D: The SADdening

Is D&D’s “XP Valley” Killing Campaigns?

Is D&D’s “XP Valley” Killing Campaigns?

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