Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
In honor of Joe Manganiello's recent appearance on Stephen Colbert's Late Show, let's dive into the mechanics of death saves. While we explored ways to make death more interesting back in January, we'll explore the mechanics of death saves in this issue, while comparing them to Tomb of Annihilation's Meat Grinder mode. Death Saves Death … Continue reading Meat Grinder Death Saves