Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
Tag: Prone
Simple Trap System
Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System
Shield Master Unleashed
Can we rewrite the Shield Master feat to fix its fiddly action economy?
Conditions Chart by Effect
I've digested the Conditions into their various effects: ability checks, attack rolls, attacks against, movement, special attributes (generally aimed at limiting spellcaster efficacy), and what causes them to end. I've also marked an asterisk on the conditions that have incapacitated as a sub-condition.