What's going on with Matt Mercer's sorcerer build? Some crazy good tech! Here's how it works.
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
How strong is the Rogue's new Steady Aim optional class feature?
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?