Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
D&D's latest tech is proficiency scaling for class features. Let's dive into this new tech, see what the designers are saying about it, and figure out what we need to look out for in playtesting.
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Time Domain Clerics make sure that things stay in order, and they aren't past changing around time to make sure.
Recalculating starting gold dice based on the standard equipment options for each class.
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
Metagaming is one issue we encounter in tabletop RPGs. Players have their characters act on player knowledge that their character does not possess. A DM's defense against this is to gently remind the player to act within the confines of character knowledge.
This can lead to an overcorrection where every time a single PC finds out information, the other players ask "do you tell us that?" Any time a strange routine like this becomes habitual, we should streamline the process.
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.
We're going to make the adventuring day agnostic as to character class. That way, everyone's going to be on a level playing field, regardless of how many encounters you run. How do we do this with linear fighters and quadratic wizards? It's simple. We kill the short rest.