Examining reasons why creators might tread over an explored design space.
Exploring how MCDM's Illrigger class capitalizes on classic 5e design and pushes the envelope with a new spellcasting template.
A primer on magic missile, and its weird rules interactions.
Unpacking D&D's magical backpack.
Can giants use their own doors?
A solution for the interaction between critical fumbles and extra attacks.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
What do new Adventurer's League changes mean for flying character races?
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.