Find out why DMs are banning Silvery Barbs before its even released in D&D's new Strixhaven book.
A sneaky system design quirk may contribute to D&D campaigns fizzling out before they reach high level.
5 traps inspired by Most Extreme Elimination Challenge (mXC) a/k/a Takeshi's Castle.
Counterspell is a spell you cast as a reaction to stop another spell: Xanathar's Guide to Everything (XGE) introduced an optional rule for identifying a spell. It also costs a reaction: This creates a tension between identifying a spell and deciding to counter it. You can only spend your reaction on one. The grand implication … Continue reading What Am I Counterspelling?
Trimming a bad mechanic from 5e to improve the flow of combat and eliminate adversarial DMing posture.
Examining reasons why creators might tread over an explored design space.
Exploring how MCDM's Illrigger class capitalizes on classic 5e design and pushes the envelope with a new spellcasting template.
Unpacking D&D's magical backpack.
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Are there skills which should only function as passive skills? How passive-only skills can align player:character knowledge and assist DMs to plan ahead.