A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Tag: dnd5e
Prosthetic Attunement
Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
Spell Fix: Avoid the Zone of Truth Torture Chamber
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
Gunner feat for Spellcasters
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
Steady Aim
How strong is the Rogue's new Steady Aim optional class feature?
Psionic Energy Dice
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Blade Cantrip Changes
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Monster Knowledge DCs
Answering the question, "what does my character know about this monster?"
Poisoner’s Kit DCs
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Critical Saving Throws
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.