A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Wizards of the Coast is bringing accessibility improvements to D&D by removing attunement from prosthetic items.
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
How strong is the Rogue's new Steady Aim optional class feature?
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Answering the question, "what does my character know about this monster?"
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.