Owlbears are right at home as a Wild Shape option, due to their historical theme and their statistical similarity to beasts with matching CR.
I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
There's no telling when inspiration will strike. I was recently watching the Indiana Jones trilogy (don't tell me otherwise) for the millionth time, when I was struck with an idea for a new subclass. You know that scene at the end of Raiders of the Lost Ark where the nazis open the Ark of the … Continue reading Circle of Spirits (Druid)
Recalculating starting gold dice based on the standard equipment options for each class.
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
If you run Druids by-the-book, then they can only Wild Shape into a limited number of forms that the Druid has seen: DMs have a lot of control over Wild Shape. Since the Druid doesn't get Wild Shape until Level 2, you aren't committed to allowing the player a certain number of Wild Shape options … Continue reading Druid Wild Shape Options by CR
Since the Druid's non-metal armor restriction is purely thematic, we're taking a close look at the rules and reskinning the metal options to give Druids access to the full armory!
We're going to make the adventuring day agnostic as to character class. That way, everyone's going to be on a level playing field, regardless of how many encounters you run. How do we do this with linear fighters and quadratic wizards? It's simple. We kill the short rest.