Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System
Tag: Dungeons & Dragons
Breath Weapon Overcharge
In last week's post on Breath Weapon Dice Pools, I suggested that you could power up the breath weapon by allowing the dragon (or other monster) to charge their breath weapon beyond its normal limits. This week, I've developed an overcharge system to drive more dynamic combat. We'll be using the Breath Weapon Dice Pools … Continue reading Breath Weapon Overcharge
Breath Weapon Dice Pools
Torching the whole party with a dragon's breath weapon is one of the most fun moments as a Dungeon Master. How can we tweak this rule to have greater control over its power and establish ludonarrative harmony?
Artificer Survey Results
Shortly after the release of The Artificer Returns, we ran a survey asking D&D fans some more general design questions than you get from the typical Unearthed Arcana survey. Here's the results!
Design Tips: Trap Features
We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features
How Often Do Critical Hits Underperform?
Critical Hits are often the subject of homebrew rules. Driven by the perception that critical hits frequently underperform, these homebrew rules juice up the damage of critical hits to a more impressive level. They're often implemented after a player waits 20 rolls (on average) to score a critical hit that lands with a thud. But, is this underperformance a reflection of perception or reality?
Player Screen
Why do we only use one side of the DM screen? Make use of the player's side to your DM screen to keep your D&D sessions running smoothly!
Shield Master Unleashed
Can we rewrite the Shield Master feat to fix its fiddly action economy?
Warlock Eldritch Invocations Table
Introducing the Warlock Eldritch Invocations Table including effect summaries, prerequisites, action economy, recharge, and source info.
Pole Position: PAM over GWM
Why to take the Polearm Master feat before the Great Weapon Master feat.









