A solution for the interaction between critical fumbles and extra attacks.
Tag: Extra Attack
The Gunslinger Misfire
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
Is Oath of Heroism OP?
The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.
Pole Position: PAM over GWM
Why to take the Polearm Master feat before the Great Weapon Master feat.
Dual Wielder vs. ASI
Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI