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Tag: Feat

War Caster vs. Resilient (CON)

Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.

thinkdm Feat Breakdowns, Number Munchers, Player Resources, Player Tips 7 Comments December 14, 2019December 14, 2019

Movement Effect Size Caps

Should effects which manipulate the movement of a target be limited by size? We examine the narrative issues and give you a simple rule that fixes them by employing size caps.

thinkdm Changing the Rules, DM Tips, Homebrew 5 Comments September 28, 2019September 27, 2019

Thrown Weapon Master

Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.

thinkdm Changing the Rules, Character Creation, DM Tips, Feat Breakdowns, Homebrew, Player Resources 5 Comments September 14, 2019September 14, 2019

Design Tips: Trap Features

We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features →

thinkdm Homebrew, Unearthed Arcana 6 Comments May 18, 2019May 18, 2019

Shield Master Unleashed

Can we rewrite the Shield Master feat to fix its fiddly action economy?

thinkdm Changing the Rules, DM Tips, Feat Breakdowns, Monsters from Mythology, Player Tips 5 Comments April 27, 2019April 27, 2019

Artificer: Cantrips vs. Crossbows

Examining damage outputs of cantrips vs. crossbows for the new Unearthed Arcana Artificer. It seems crossbows can outscale cantrips, but at what cost?

thinkdm Character Creation, Feat Breakdowns, Number Munchers, Unearthed Arcana 6 Comments March 23, 2019March 24, 2019

Martial Adept vs. Magic Initiate

We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.

thinkdm Changing the Rules, Character Creation, Feat Breakdowns, Player Tips 6 Comments January 19, 2019January 19, 2019

Passive Skills vs. Reliable Talent

Reliable Talent makes all your skills passive. In order to see what you're really getting from this class feature, you need to find out what skills already function passively, and what skills only function actively. We'll examine passive skill treatment in the rules and analyze where each skill should fall.

thinkdm DM Tips, Homebrew, Player Tips 2 Comments December 22, 2018July 20, 2020

Lucky Feat: RAW vs. RAI

After last's week post calculating the success odds for the Lucky feat, some folks who run the Lucky feat a little differently asked me to run the odds on that iteration. Since this homerule is popularly employed, including by D&D Lead Rules Designer Jeremy Crawford, we're running the odds and evaluating the comparison.

thinkdm Changing the Rules, Character Creation, DM Tips, Feat Breakdowns, Number Munchers, Player Tips 1 Comment December 15, 2018December 15, 2018

Feeling Lucky?

Analyzing the benefits of the various luck-driven abilities in 5th Edition D&D: Lucky feat, Diviner's Portent dice, and the Halfling Lucky racial feature. How do they stack up?

thinkdm Character Creation, Feat Breakdowns, Number Munchers, Player Tips 2 Comments December 8, 2018December 8, 2018

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