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Tag: Feat

Gunner feat for Spellcasters

The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.

thinkdm Character Creation, Player Tips 2 Comments December 5, 2020December 5, 2020

Blade Cantrip Changes

Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.

thinkdm Changing the Rules, Character Creation, Design Evolution, DM Tips, Feat Breakdowns, Player Tips, Spell Breakdowns 3 Comments November 14, 2020

Lucky Death Saves

Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.

thinkdm Feat Breakdowns, Number Munchers, Player Tips 1 Comment October 3, 2020October 3, 2020

That Broken GWM/SS “Fix”

The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.

thinkdm Changing the Rules, DM Tips, Feat Breakdowns, Homebrew, Player Resources, Player Tips 6 Comments February 8, 2020February 9, 2020

Variant Human War Caster

As a follow-up to last week's post comparing the War Caster and Resilient (CON) feats, let's take a look at how the numbers shake out if you're playing a Variant Human or in a campaign where your DM lets you have a free feat at level 1.

thinkdm Character Creation, Feat Breakdowns, Player Resources, Player Tips 1 Comment December 21, 2019December 28, 2019

War Caster vs. Resilient (CON)

Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.

thinkdm Feat Breakdowns, Number Munchers, Player Resources, Player Tips 6 Comments December 14, 2019December 14, 2019

Movement Effect Size Caps

Should effects which manipulate the movement of a target be limited by size? We examine the narrative issues and give you a simple rule that fixes them by employing size caps.

thinkdm Changing the Rules, DM Tips, Homebrew 5 Comments September 28, 2019September 27, 2019

Thrown Weapon Master

Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.

thinkdm Changing the Rules, Character Creation, DM Tips, Feat Breakdowns, Homebrew, Player Resources 5 Comments September 14, 2019September 14, 2019

Design Tips: Trap Features

We used to build characters a different way. Back in 3.x, the splat got so numerous that you were practically forced to "work backwards from 20." In other words, you would build your ultimate character concept and work backwards to see what you needed to take at each level. For example, failure to properly plan … Continue reading Design Tips: Trap Features →

thinkdm Homebrew, Unearthed Arcana 6 Comments May 18, 2019May 18, 2019

Shield Master Unleashed

Can we rewrite the Shield Master feat to fix its fiddly action economy?

thinkdm Changing the Rules, DM Tips, Feat Breakdowns, Monsters from Mythology, Player Tips 5 Comments April 27, 2019April 27, 2019

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