Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield. Check out our build notes for the Sunchaser (Ranger) subclass.
The Eagles masterfully set the scene in the first few lines of Hotel California. Learn how we can employ that lesson as Dungeon Masters.
Recalculating starting gold dice based on the standard equipment options for each class.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
5th Edition D&D players often lament the exploration pillar as the most underdeveloped tier of play, behind the combat and social pillars. While there are great tools for fleshing out your world in the core materials, they lack mechanical bite. We're here to give those narrative elements some mechanical teeth with Exploration Dice.
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
Metagaming is one issue we encounter in tabletop RPGs. Players have their characters act on player knowledge that their character does not possess. A DM's defense against this is to gently remind the player to act within the confines of character knowledge. This can lead to an overcorrection where every time a single PC finds out information, the other players ask "do you tell us that?" Any time a strange routine like this becomes habitual, we should streamline the process.
It happened. On February 28, 2019, The Artificer Revisited was released to much fanfare. What did we get? Let's chew up the crunch. We'll start with the base class mechanics and move into the subclasses next week, when we build a template for how to homebrew an Artificer subclass. Base Class Hit Die (d8). A … Continue reading Artificer Teardown
I love the concept of a Ranger that's just out in the wilderness, living off the land. This survivalism should be reflected in the Ranger's craftsmanship. Since most Rangers are ranged attackers, it makes sense that they should be able to craft their own projectiles. Even special projectiles that will help them in the variety of situations they may encounter in the wilderness. Meet the Fletcher!