Among new class options, the Warlord is highly coveted. Especially so among 4th Edition (4e) veterans. In fact, the Warlord is probably the most popular class concept that hasn’t been graced with a playtest treatment via Unearthed Arcana. With no expectations as to when we might see an official Warlord (sub)class, how close can we get with the current options in 5th Edition (5e)?
Tag: Rogue
Passive Skills vs. Reliable Talent
Reliable Talent makes all your skills passive. In order to see what you're really getting from this class feature, you need to find out what skills already function passively, and what skills only function actively. We'll examine passive skill treatment in the rules and analyze where each skill should fall.
Two-Weapon Fighting Calcs
Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs
Two-Weapon Fighting Hacks
Last week we explored the mechanics and design goals of two-weapon fighting. This week, we're going to examine some hacks to make it more competitive with other fighting styles. Feel free to borrow pieces of these to spruce up two-weapon fighting in your game. While the goal is to achieve a system that fits into … Continue reading Two-Weapon Fighting Hacks
Two-Weapon Fighting
D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting
Running for High Perception Characters
Player Characters with high perception bonuses can be a bane to DMs who are unequipped to deal with them. Let's explore the odds and different ways to manage high perception. High Perception Characters As arguably the most useful skill, Wisdom (Perception) is a natural proficiency investment for any character. This is especially true for skill-monkey … Continue reading Running for High Perception Characters
RPG Scorecards: Action Tracker
I grew up hanging out in ballparks. Every once in a while, you'd see some grognard jotting notes in their program as the game progressed. Eventually, I tried keeping score myself and I loved it! Tracking a game on a scorecard gives you a heightened level of engagement and serves as a fun memory of … Continue reading RPG Scorecards: Action Tracker
Dual Wielder vs. ASI
Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI
Hiding in Plain Sight
Various skills, tools, spells, and abilities in 5th Edition Dungeons & Dragons enable characters to hide in plain sight. Employing techniques to guise a character's voice, change their appearance, or create writings can be invaluable to their survival. Wielding this power is up to you: Do you want to slip past the tavern bouncer to … Continue reading Hiding in Plain Sight







